More Instructional Design For TTRPGs
A downloadable zine
This is a collection of one-page follow-ups to Instructional Design for Tabletop Roleplaying; a grab-bag of concepts and other bits intended to flesh out the original.
Here’s what’s inside:
On Voice: Why you want to merge conversational and technical voice, and a few notes on what that looks like.
Get Them Talking: Ways to get the play group to do some of the learning out loud (because that helps people learn).
Chunking: About doing small segments, organized in patterns, and why that’s great.
Demi-Repetition: How to get the memory benefits of saying the same thing multiple times without the eyerolls.
Subject Mastery: An alternate or enhancement for the “events of learning” index card stage.
Teach From The Pitch: Why you want to attach everything to your pitch and make it central.
“Unlike D&D”: Discussion of the problems that can come with crossover skills and habits.
Expansion Inside!: Sometimes the best way to make your game more teachable is to find and separate the options out.
Scaffolds: On temporary assistance and references that are set aside after learning.
Just-In-Time Learning: Using references and scaffolds so you have to teach less.
The Petal Pattern / The Pyramid Pattern: Expanding Just-In-Time learning to shape your whole game
| Status | Released |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (5 total ratings) |
| Author | Levi Kornelsen |
| Content | No generative AI was used |

Comments
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Valuable pdf.
You have an impressive way with words - powerful and yet, easy to understand
Great stuff as usual. Thanks for sharing these insights with the community.
Thanks! Appropriately, I think writing this zine made me better at, er, writing this zine!
i'm sure it will make other people better at ttrpg design.