A downloadable zine

This is a collection of one-page follow-ups to Instructional Design for Tabletop Roleplaying;  a grab-bag of concepts and other bits intended to flesh out the original. 

Here’s what’s inside:

On Voice: Why you want to merge conversational and technical voice, and a few notes on what that looks like.

Get Them Talking: Ways to get the play group to do some of the learning out loud (because that helps people learn).

Chunking: About doing small segments, organized in patterns, and why that’s great. 

Demi-Repetition: How to get the memory benefits of saying the same thing multiple times without the eyerolls.

Subject Mastery: An alternate or enhancement for the “events of learning” index card stage.

Teach From The Pitch: Why you want to attach everything to your pitch and make it central.

 “Unlike D&D”: Discussion of the problems that can come with crossover skills and habits.

Expansion Inside!: Sometimes the best way to make your game more teachable is to find and separate the options out.

Scaffolds: On temporary assistance and references that are set aside after learning. 

Just-In-Time Learning: Using references and scaffolds so you have to teach less.

The Petal Pattern / The Pyramid Pattern: Expanding Just-In-Time learning to shape your whole game

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorLevi Kornelsen
ContentNo generative AI was used

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More Instructional Design.pdf 89 kB

Comments

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(+2)

Valuable pdf. 

You have an  impressive way with words -  powerful and yet, easy to understand 

Great stuff as usual. Thanks for sharing these insights with the community.

(+2)

Thanks!  Appropriately, I think writing this zine made me better at, er, writing this zine!

i'm sure it will make other people better at ttrpg design.