A downloadable theory zine

This is a primer – a basic 101-level document - on what ‘game loops’ are, where they’re from, and how tabletop roleplaying games can be viewed (especially in regards to their design and structure) through the lens of “everything’s loop-like!”.

The ideal case here is that the reader will begin to see cyclical components in their own work and that of others fairly easily after reading here – like an artist identifying the line of action in a figure.

The title here is “cycles and loops” because, in many cases, tabletop processes are cyclical, but in a way that feels odd to call a loop, so both words are used as needed, with “loop” for fairly direct bits and “cycle” for more complex tangles

Published 3 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(12 total ratings)
AuthorLevi Kornelsen

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Cycles And Loops Primer 1.0.pdf 201 kB

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An excellent read!

(+1)

This tidy little zine is a genuinely fantastic primer on game loops and cycles of play. Well designed, clearly has a lot of thought behind it. Everyone should read this.

A very good job.