A downloadable game
This is a 12-page booklet of tabletop roleplaying games theory, comparable in size to a really long blog post. As theories for and of tabletop roleplaying go, Manyfold (at least in present form) is heavily skewed towards being an observational glossary. That is, it focuses on terminology, with the following aims:
1. TO DESCRIBE WHAT YOU LIKE
Identifying the different kinds of enjoyment that players generally get out of games and providing a good enough glossary that players can reliably talk about what they like using these terms.
2. TO DISCUSS DESIGNED SUPPORT
Discussing how the different kinds of enjoyment are or aren't typically supported by rules and practices at the table, with an eye towards helping game hackers and designers (especially newer ones) identify things they might want to try, directions of hacking and design that might help get them, and so on.
3. TO NOTE PLAYSTYLE CLUSTERS:
Describing some common playstyles as being methods of looking for clustered forms of enjoyment that naturally fit fairly well together, again so they can be considered in terms of designing towards them or at least provoking awareness of where play might naturally drift if a game or design is close to fitting the style.