I've just updated The Goon Deeps to 1.0, which makes it about 50% longer.
There's a lot of unpacking and options for setting up rolls, a bunch of new dungeon treasure, a stress mechanic (which also is how you get Xp), and a bunch of other touches.
There... Might be more to come? I'm chewing on the whole masks-as-magic thing, prompted by some actual play, and might want to expand on that. I'd also like to add material for building your own dungeons - encounters, hazards, treasure, etc. And maybe some basic travel rules, for getting to them. But we'll see.
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