A downloadable zine

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This is a follow-up to the primer on Cycles And Loops In Tabletop Roleplaying.

It is a compilation of mapped-out (via flowchart!) gameplay cycles; specifically, top-end play cycles, which I’ve taken to calling "capstones”.

Beyond the first page, there are extremely minimal notes on interpretation and use (often a single, half-serious line). This is because the goal in this case is not explanation so much as it is immersion; to give the readers sufficient material that they can produce or modify such capstones by grabbing bits here and there and grafting them to original notions.

The contents given here are casually constructed; to use one in refining or creating a game, it's recommended you go over it with a fine-toothed comb and take full possession of it first.

Published 20 hours ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorLevi Kornelsen

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Click download now to get access to the following files:

Cycles And Loops 2 - Capstones.pdf 100 kB

Comments

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(+1)

I didn't think I needed this.
I was wrong.
Bravo.