1.2: The Ovomancy Update


This update adds a mob capture mechanic, turning mobs into eggs, and also adds incubators to stuff the eggs into and generate mob drops. It also adds in a device to instill ores into stone repeatedly.  Between these, there's now (slow, limited) infinite resource generation for a lot of stuff - most notably, almost all brewing needs can now be grown, incubated, or infused (some more than one).

The original set of "Essentia as bags" are now in Sealed Stone loot....and are no longer craftable.  This also means they leave Essentia in the stone book, and the new bits take their place.

There are now sandy ruins for desert and badlands, so most of the surface world has coverage now.  Loot is the same; that got some minor updates, but nothing huge.

There's a new armour enchantment that's specifically for hardcore ovomancers.

Disenchanted soil now drops itself about half the time, and if you hit it with bonemeal, it will sometimes break (with drops) but more often spew out seeds, with an improved chance of dropping rarities.  It can now also drop soul sand and netherwart as rarities.

The Warped Wand got put out of the creature generation business, so it doesn't muck up the "Go catch monsters" segment of play; it did get some new environmental effects, though.

The merchant called up with summoning chalk is now a blue-skinned purveyor of mod merch.  He's my first stab at making a mob, so he's pretty middlin' at the moment.  He'll come among.

Overall, this update pushes us further into "go forth, collect one or two of everything, then muck with it at your base" territory (which is exactly the idea); next up is beefing up brewing, to strengthen "fun nonsense to do with all that stuff now that it's at the workbench" more.

Files

witchworks-1.2.0-neoforge-1.20.4.jar 3.1 MB
88 days ago

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