Just got this as part of the bundle, like everyone else. It looks very cool and I'm looking forward to trying it out. Obviously the stakes system is the most exciting thing, but I also like the idea of rewarding players for playing off each others' cues.
A few notes and questions on the document itself, if you don't mind:
1. In some of the examples (e.g. "Rat Things" and "Hive Priests"), you talk about characters getting an extra die for being "well-equipped". However, that rule doesn't actually appear in the "Making A Roll" section. How exactly does it work, or is it an older rule that was supposed to be deleted?
2. You sometimes talk about "skills" that divide into "specializations", and sometimes talk about "fields" that divide into "skills". Is there a three-tiered hierarchy going on here (field-skill-specialization), or is one of those terminologies a holdover from an earlier edition? (See e.g. the text above the character sheet on Page 5, compared to the character sheet itself.)
3. This is more a matter of taste, but I found the descriptions of many of the backgrounds difficult to understand until I'd read the "Making A Roll" section (e.g. "you may invoke this trait to play style"). Similarly, the discussion on "Gear Conditions" comes before an explanation of Conditions in general. I personally would have found the document easier if the more general rules were explained first.
4. Is there a sample one-shot I could use to try this out with my group? I don't want to dive straight into a full campaign with an unfamiliar system.